Skip to content

Leading

Leading is the highest-impact role in ZE. A good leader turns a confused group into a coordinated team. This page is for players ready to step into that role.

  • Call when to hold and when to push
  • Designate item holders
  • Manage the team’s position during complex map events
  • Maintain composure when the round goes wrong

Call before you need people to act, not at the same moment. “Hold here” needs to be said as the team is arriving, not when zombies are already in contact.

  • “Hold” / “Defend”: stop and defend
  • “Push” / “Move”: advance now
  • “Teleport” / specific trigger name: activate a map event
  • “Use [item name]”: tell the item holder to activate

Long explanations during a hold are noise. Be brief.

Constant callouts for obvious actions desensitize the team. Save your voice for critical moments.

Assign items to trusted, experienced players before the map starts if possible. Know what each item does and when to use it. See Items & EntWatch.

Holds break. Don’t panic:

  1. Immediately call the push, or designate a back up location
  2. Move with the group, don’t stay back
  3. Reset at the next viable hold point
  4. Avoid blaming individual players in the moment, unless someone is actively doing something that will jeopardize the run

New leaders are often ignored until they prove themselves. Start by making correct calls consistently on easy maps. Trust is earned round by round.