ze_best_korea
Overview
Section titled “Overview”This map has something for everyone. Long defenses, short defenses, traps, surfs, bosses, and even some tight timings. It requires an experienced leader for the best outcome, team coordination, and quick attention swapping from objective to objective. It is best suited for teams where a majority of players have a moderate or above understanding of ZE fundementals.
Difficulty
Section titled “Difficulty”Rating: Medium
While this map has some very difficult sections, when working together with a coordinated team many difficult holds can be maintained indefinitely while longer triggers are being completed. The hardest parts of this map can also be mitigated by over-defending certain positions to skip more difficult mechanics/defenses.
Stages
Section titled “Stages”Stage 1 — [Stage name / location]
Section titled “Stage 1 — [Stage name / location]”Describe what happens in this stage: the path humans take, where the hold is, what triggers the stage end. Include:
- Where to hold
- How long the hold typically lasts
- What triggers the push / stage completion
Stage 2 — [Stage name / location]
Section titled “Stage 2 — [Stage name / location]”Stage 2 — [Stage name / location]
Section titled “Stage 2 — [Stage name / location]”Items & EntWatch
Section titled “Items & EntWatch”List each special item available on this map:
| Item | Effect | Notes |
|---|---|---|
| Item Name | What it does | Who should hold it / when to use it |
If the map has no special items, write “This map has no EntWatch items.”
Recommended Holds & Strats
Section titled “Recommended Holds & Strats”Describe the key holds and strategies for the human team. Include:
- The strongest hold positions per stage
- When to break a hold vs. hold longer
- Any map-specific movement tricks that help
Common Fail Points
Section titled “Common Fail Points”Where and why do teams wipe? List the most common mistakes:
- Stage X hold — teams often break too early when…
- The final stage — …
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Freshness
Section titled “Freshness”| Field | Value |
|---|---|
| Map version tested | |
| Last tested |
If the strategies here are outdated, please open an issue.